Sea of Flame II
Sea of Flame II

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Infernal Sky II

Sea of Flame II is a remake of the first map of the series, which was showing its' age, and really needed an update. Sea of Flame II contains all new locations and areas, and will be great fun for new people to the series, and also Super Hostile veterans.


Sea of Flame is the first installment of the Super Hostile series, a CTM map series by Vechs. Like many Vechs maps, it has a unique theme, and has even been referenced in a later map, Legendary.


Sea of Flame II takes place on islands in a sea of lava. The map is divided into areas and dungeons, with areas generally being less hostile, acting like intersections between other areas and dungeons, and dungeons being challenges in which the player finds exactly one of the wool blocks required for the Victory Monument.

This map is a complete remake of the original Sea of Flame, which was designed for Minecraft Beta 1.2 and was primarily a survival challenge map with no real goal. Several of the original map's features can still be found in Sea of Flame II, though altered noticeably (for example, the original Victory Monument down the rabbit hole is covered with cobwebs, and the floating gravel trap nearby no longer unleashes creepers on the player).

Two versions of Sea of Flame II exist: one playable in Minecraft Beta 1.7.3, and one for Minecraft 1.2.5 (with potions and enchanted bonus loot). This wiki covers only the latter version. For optimal balance, do not play this map in a later version of Minecraft.


  • Classic Island
  • Oblivion Spires
  • Killahyouah Prime
  • Rageshadow Citadel
  • Arcane Ruins
  • Cathedral of Suidae
  • The Lost Caves
  • Molten Depths



  • The Rotten Caves is very close to spawn, and has both iron and water. If you are careful you can get an infinite water source early on in the game, which will help with farming, traversing the map, and putting yourself out if you are on fire.


  • It is speculated that the Sea of Flame is located above the Inferno Mines
  • Vechs has recommended a soundtrack consisting of 'Fire Prelude' and 'Impact Prelude' by Kevin MacLeod to listen to while playing the map.