Waking Up
Waking Up
Waking Up

Map Type

Linear Branching

Respawn Rules



Not Rated




1.3 - 1.4.7


Previous Map

Inferno Mines

Based on a short story of the same name by Andrea J. Buchanan, this CTM map is a wicked and challenging experience, which has been officially adopted as part of the Super Hostile series. Fans of Kaizo Caverns and Spellbound Caves will really enjoy this map. But, fair warning, it's very difficult.


Waking Up is the fourteenth Super Hostile by Vechs. This is considered one of the hardest Super Hostile to date. Vechs was commissioned by author Andrea Buchanan to create a Super Hostile map to go along with her book Waking Up. Within the map, the player can find the 20 chapters of the book as an optional side mission.

Vechs officially recommends playing this map in Minecraft 1.4.7, though it was originally released for Minecraft 1.3.1. Playing in Minecraft 1.4 will give you access to Anvils and Potions of Night Vision and Invisibility, and it will make the Nether portion of Inventory Wipe Horror Festival easier in places (due to Skeleton+Minecart turrets being filled with melee Wither Skeletons instead), but it can also make some areas more difficult due to the presence of Bats (and their annoying tendency to fly in front of your arrows).


2013-09-25 17.09.56

Talia's Bedroom

Waking Up is set underground with 16 dungeons including overgrown caverns, old castles, and platforms floating above void. Most of the dungeons in the map are populated by numerous creeper spawners, often placed in tight quarters or near edges of pits. The map has four intersections connecting to most of the wools, each with increasing difficulty.


  • Intersection 01
  • Intersection 02
  • Intersection 03
  • Intersection 04
  • Cavern of Peace
  • The Real World


  • Trees of Fun
  • Grove of Ssshrooms
  • Boomer Castle
  • We All Float
  • Legion Halls
  • Helix Cavern
  • Blast Arrow Castle
  • Helix Depths
  • The Nest
  • Frozen Venom
  • We All Burn
  • Upper Deathshallow Ruins
  • Lower Deathshallow Ruins
  • Hissing Sand
  • Inventory Wipe Horror Festival (Red)
  • Inventory Wipe Horror Festival (Black)



Waking Up top-down overview


  • Stay very alert; this map contains a variety of hidden traps. Keep an ear out for potion turrets (and the cave spider minecarts that activate them) and hissing TNT (from proximity bombs).
  • Be prepared; pack your inventory with items you think you will need and then add more. However, don't add too much more, or your next death could be very costly.
  • Making multiple runs in and out of areas is important.
  • Have decent blast protection, most of the dungeons are heavily populated by creeper spawners.
  • Use torches and other sources of lighting to limit spawns, else you risk being swarmed by mobs from both spawners and natural spawns.


  • There is another map by Vechs by the name of "Gift" which is also based on one of Buchanan's stories, which also has a harder variant called "GIFTWARPED." Both can be downloaded here.
  • If you were to enter creative mode and fly to the top of the first room after Talia's Bedroom you would find that the world above is nothing but bedrock.
  • The official Super Hostile Map Download page has version 3.6.4 of this map, but at one point version 3.6.5 was also available - the only known differences are in Legion Halls, The Nest, and the railway between Upper Deathshallow Ruins and the Cavern of Peace.


Ep01 Waking Up Dev Commentary (V060)

Ep01 Waking Up Dev Commentary (V060)

Vechs' Waking Up Developer Commentary

Adorabolical Plays Waking Up 01 Oh It Counts

Adorabolical Plays Waking Up 01 Oh It Counts

Vechs and Aureylian team up against Waking Up.